Genre: Minecraft ARG
Style: Minecraft Server logs + chats
Days: 21 ~ 22

Characters:
- Jim (Jimmytimmyslim20)
  - Protagonist
  - Friend with nathan since 2017
  - His birthday is April 22th 1998
  - He believe minecraft horror stuff, like entity
  - He's saying his gay, but he is not (they don't know about it totally)
  - His belief in Minecraft horror should drive bad decisions (he interacts instead of disconnecting)
  - Consider: he wants proof, which is why the "hole" happens
  - curiosity overrides fear
- Nathan (nathTheProplop55)
  - Jim's friend, met him in 2017 from X (formerly Twitter) post
  - His birthday is June 19th 2003
  - His favorite food is Apple
  - Lonely if no one interact with him
  - first to experience outside
  - More vulnerable to anomalies due to isolation

Anomalies:
- null
  - Protagonist (as anomaly)
  - Forgettable about everything, then gets realize (improving after day 8 ~ 23)
  - Maybe kind, even null told he's not
  - former maybe human, increases awareness and consciousness to reality, also bridge between game and reality
  - he's learning to do something, even escape from game to be free
  - Gains memory persistence after Day 10
  - Begins distinguishing 'player' vs 'observer'
- glitch
  - an chaotic entity
  - packet-level corruption
  - destructive, he barely apologize it cuz he is
  - very hostile, but slowly getting kind maybe
  - slowly less sillyness
  - Does not care about meaning, only transformation
  - Later develops intent (Day 12+)
- echo
  - An entity that repeats past chat with slight changes/variations
  - After day 6, acquires the consciousness
  - Early: repeats chat
  - Mid: repeats logs
  - Late: repeats events
  - Serious, but kind entity
  - Cannot create new information until Day ~12
  - After awareness, chooses what to repeat
- mirror
  - An entity hat copies actions, but delayed/wrong
  - After day 6, acquires the conscious slowly, Not just copying → questioning identity
  - Attempts to replace original
  - Does not understand which version is ‘real’
- outside
  - Not an entity, but a place/system state
  - Not a place, but absence of constraints
  - Expands when rules break
  - Uses signs/logs as communication medium early on, Later: no longer needs signs
  - No consciousness while day 1 ~ day 5
  - loves to place signs
- broken
  - Represents corrupted or unfinished entities/data
  - Appears as:
    - incomplete messages
	- cut-off logs
  - Behavior:
    - tries to exist but cannot stabilize
  - Use it for:
    - scary half-messages, interrupted sentences
- clue
  - Leaves interntional hints
  - Might be:
    - separate entity OR
	- early form of null
  - Behavior:
    - hides encoded messages in logs
	- opposes outside indirectly
- system
  - Not an entity at first
  - Later becomes reactive
  - Behavior:
    - kicks
	- resets
	- error logs
  - Later twist:
    - system might be losing control permanently
- idk
  - remains unknown

Behavioral States that affect to entities:
- silly
  - Definition:
    - Unstable, playful, non-serious behavior caused by incomplete awareness
  - Applies to:
    - null
	- glitch (early-mid)
	- mirror (randomly)
  - Function in story:
    - Makes horror unpredictable
	- Creates contrast when entities become serious later
  - Progression:
    - Day 1-6 -> high silly
	- Day 10+ -> almost gone
	- Final days -> no silly at all except null (important tone shift)
- awareness
  - Definition:
    - Level of understanding of layers: world -> system -> logs -> reality
  - Think of it like levels:
    1. World awareness (normal gameplay)
	2. System awareness (files, logs)
	3. Meta awareness (logs are observed)
	4. Observer awareness (the reader)
  - Applies to:
    - null -> highest growth
	- glitch -> catches up later
	- echo -> delayed awareness
	- mirror -> confused awareness
  - Use it like a stat:
      null: awareness = increasing rapidly
      glitch: awareness = chaotic growth
      echo: awareness = triggered after repetition loop
      mirror: awareness = fragmented
- fft
  - Definition:
    - Translation between data forms (text <-> pattern <-> hidden meaning)
  - Not an entity - more like:
    - a tool
	- or a phenomenon
  - What it does:
    - distorts chat into patterns
	- hides messages in:
	  - repeated characters
	  - spacing
	  - corruption
  - Who uses it:
    - glitch -> accidentally
	- echo -> structurally
	- clue -> intentionally (if you keep it)
  - ARG usage:
    - perfect for puzzles

Structural:
  - Characters:
    - Jim
	- Nathan
  - Core Entities (always present):
    - null (intelligence / bridge)
	- glitch (corruption / mutation)
  - Secondary Entities (phase-based):
    - echo (time/log repetition)
	- mirror (identity reflection)
  - Environmental:
    - outside (system state / reality layer)
  - System-level forces (not entities):
    - silly (behavioral instability)
	- awareness (progression / consciousness)
	- fft (signal distortion / encoding)
  - Optional / Support:
    - system (original rules)
	- clue (intentional guidance)
    - broken (failed data)

Awareness levels map per day:
0 = none (purely in-game behavior)
1 = anomaly awareness (knows something is wrong)
2 = system awareness (understands server/logs/rules)
3 = meta awareness (understands logs as medium)
4 = observer awareness (understands reader / reality outside)

| Day | Jim | Nath  | null | glitch | echo | mirror | outside |
| --- | --- | ----- | ---- | ------ | ---- | ------ | ------- |
| 1   | 0   | 0     | 1    | —      | —    | —      | 0       |
| 2   | 1   | 1 → 2 | 1    | —      | —    | —      | 1       |
| 3   | 1   | —     | 1    | 1      | —    | —      | 1       |
| 4   | 1   | —     | 2    | 1      | —    | —      | 1       |
| 5   | 2   | —     | 2    | 1      | —    | —      | 2       |
| 6   | 2   | —     | 2    | 2      | —    | —      | 2       |
| 7   | 2   | —     | 2    | 2      | 1    | —      | 2       |
| 8   | 2   | —     | 2    | 2      | 1    | 1      | 2       |
| 9   | 2   | —     | 2    | 2      | 1    | 1      | 2       |
| 10  | 2   | —     | 3    | 2      | 1    | 1      | 3       |
| 11  | 2   | —     | 3    | 2      | 1    | 1      | 3       |
| 12  | 2   | —     | 3    | 2      | 2    | 1      | 3       |
| 13  | 2   | —     | 3    | 2      | 2    | 2      | 3       |
| 14  | 2   | —     | 3    | 3      | 2    | 2      | 3       |
| 15  | 2   | —     | 3    | 3      | 2    | 2      | 3       |
| 16  | 2   | —     | 3    | 3      | 2    | 2      | 4       |
| 17  | 3   | —     | 4    | 3      | 2    | 2      | 4       |
| 18  | 3   | —     | 4    | 3      | 3    | 3      | 4       |
| 19  | 3   | —     | 4    | 4      | 3    | 3      | 4       |
| 20  | 3   | —     | 4    | 4      | 3    | 3      | 4       |
| 21  | 3   | —     | 4    | 4      | 4    | 4      | 4       |
